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Hollow Knight Silksong: Soluzione della Torre Corallo e di Crust King Khann

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  • V Online
    V Online
    vivid579
    scritto ultima modifica di
    #1

    Hollow Knight Silksong: Soluzione della Torre Corallo e di Crust King Khann

    Supera il guanto di sfida della Torre Corallo di Hollow Knight: Silksong nella missione Old Hearts con le migliori build di crest, abilità e strumenti.

    So, here I am in 2026, still thinking about the Coral Tower in Hollow Knight: Silksong. If you've been playing since launch, you know exactly what I mean when I say this place tested me more than any relationship ever has. You've accidentally set the end of the world in motion—don't worry, we've all done it—and now the Old Hearts quest is pointing you toward a towering underwater hellscape in the Sands of Karak. I'm here to walk you through the whole brutal thing, because trust me, you'll need a friend for this one.

    Before you even think about climbing this tower, let's talk preparation. I cannot stress this enough:
    fully upgrade your needle
    before attempting the Coral Tower gauntlet. If you show up with a dull needle, you're basically bringing a toothpick to a war. The good news? This is a memory fight, which means you don't have to re-craft your tools every single time. Spam those things like there's no tomorrow.

    Preparing for the Fight

    Crests

    Everybody has their own preference, but the
    Crest of the Wanderer
    carried me through the entire tower. The attack speed is honestly absurd, and the way I deal with the shorter reach is by equipping the
    Longclaw
    tool. Problem solved. If you prefer a tankier build, go with something that gives you more survivability, but for me, speed wins every time in these cramped arena rooms.

    Silk Skills

    For skills, I paired
    Sharpdart
    with the
    Volt Filament
    tool from the Voltnest, also in the Sands of Karak. Here's the magic: when multiple flying enemies group up, the electrically charged Sharpdart pierces through all of them for absolutely devastating damage. This setup saved my sanity when the floor turned into a spike bed and I was fighting airborne enemies with no safe ground to stand on.

    Tools

    For red tools,
    Cogflies
    are your best friends. So many enemies in the tower are flying, and you can't always reach them with your needle. Cogflies do the heavy lifting while you focus entirely on dodging projectiles and not panicking. The
    Wispfire Lantern
    is also excellent here for extra chip damage. If you have the
    Pollip Pouch
    , equip it to make your tools stretch further.

    Climbing the Coral Tower

    First Room

    To begin this whole ordeal, play the
    Elegy of the Deep
    at Khann's body in the center of the tower. You'll be transported into a memory, soaring upward through beautiful blue waters. The first room is honestly just a practice space. You'll see Conchflies you've already fought, and you can farm easy silk from the little fish enemies. There are no environmental hazards here, so resist the urge to burn your tools. Save them. You'll need them.

    Second Room

    This is where things get real. The threats here are:

    • 🐚
      Driznarga
      — These shoot conchcutters at you. Not terrible on their own, but paired with ground spikes, they make your life miserable.

    • 🦂
      Karak Gor
      — The big guys who throw spikes up from the ground. Bounce on their heads repeatedly to take them down.

    • ⚠️
      Ground Spikes
      — Everywhere. They limit your movement severely, so getting comfortable fighting while airborne is a massive advantage.

    Play it slow here. Deflect projectiles, use your Clawline, and throw up Cogflies when things get hairy. The jellyfish enemies are actually your friends—use them to heal as much as you can. Don't panic.

    Third Room

    The third room is where I nearly lost my mind. Interesting twist though: the ground spikes can become your ally. Try hitting the grounded
    Karaka
    melee enemies onto the spikes for an instant kill. It's extremely satisfying when it works.

    Key threats:

    • 🫧
      Corrcrust Karaka
      — Shoots little yellow bubbles. Longclaw works wonders here, and Sharpdart chips away at him safely.

    • 🚫
      Floorless Fighting
      — At one point, the entire floor gets covered in spikes. You'll need to grip the wall and attack from there. The
      Ascendant's Grip
      is a lifesaver so you don't slide down.

    • 🎐
      Double Jellyfish
      — The final wave is two jellyfish. Easiest enemies in the game, but after three intense gauntlets, you might be physically exhausted. Take a breath. Don't let them kill you at the finish line. I've been there. It hurts.

    Fourth Room

    Honestly, I would recommend dying on purpose after room three just to take a break and restock. No shame in it. The last chamber mixes enemies from the previous three rooms, but strangely, it's actually easier. You're on a small platform, sure, but you can push enemies onto the spikes, and the waves don't last as long. The developers knew you'd have a boss fight after, so they cut you some slack.

    Once you clear the final wave, use your
    Silk Soar
    to rise one last time and face the king.

    Crust King Khann

    Weirdly enough, this is the easiest part of the entire Coral Tower. Crust King Khann's attacks have ridiculously long telegraphs, so dodging is a breeze. He never actually hits you directly—he just tries to catch you off guard with long spears of coral. Once you learn his patterns, you'll have massive windows to punish him.

    Here's a breakdown of what you're dealing with:

     Attack Type
    
    
     Description
    
    
     How to Counter
    
    
     Coral Spear
    
    
     Long telegraphed thrust from a distance
    
    
     Just walk out of the way
    
    
     Off-Guard Poke
    
    
     Tries to catch you while you're repositioning
    
    
     Keep moving, don't stand still for long
    
    
     Arena Pressure
    
    
     Uses coral formations to limit your space
    
    
     Stay aware of your surroundings
    

    This boss design makes total sense.

    Hai appena sopravvissuto a un brutale percorso a ostacoli di quattro stanze, quindi rendere Khann troppo difficile sarebbe stato crudele. Raccogli il cuore, tira un sospiro di sollievo e non dover più affrontare Coral Tower. Almeno fino al NG+.
    Rimanete sani di mente là fuori, compagni sopravvissuti di Silksong. 💪

    Naturalmente, dopo aver affrontato ogni sfida che un gioco come Silksong ti lancia, probabilmente starai cercando la tua prossima grande avventura. La parte migliore (e peggiore, se tieni al tuo tempo libero) è che i generi metroidvania e souls-like sono assolutamente pieni di gemme nascoste da esplorare. Però acquistare un nuovo titolo a prezzo pieno ogni settimana non è realistico, quindi la maggior parte di noi impara a fare acquisti con pazienza.

    Ecco perché vale sempre la pena tenere d'occhio gli
    [sconti sui giochi per PC](
    prima di fare il tuo prossimo acquisto: non sai mai quando un'avventura di alto livello scenderà di prezzo da un giorno all'altro. Aggiudicarsi un grande gioco a meno significa ottenere la stessa emozione della scoperta senza il dolore di aver speso troppo. Ehi, quando finalmente ti immergerai in quel nuovo mondo, prendi esempio da un sopravvissuto della Coral Tower: respira, impara il ritmo e non lasciare che le meduse ti vedano sudare.

    https://dealnesthq.com

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