Hollow Knight Silksong: Soluzione della Torre Corallo e di Crust King Khann
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Hollow Knight Silksong: Soluzione della Torre Corallo e di Crust King Khann
Supera il guanto di sfida della Torre Corallo di Hollow Knight: Silksong nella missione Old Hearts con le migliori build di crest, abilità e strumenti.
So, here I am in 2026, still thinking about the Coral Tower in Hollow Knight: Silksong. If you've been playing since launch, you know exactly what I mean when I say this place tested me more than any relationship ever has. You've accidentally set the end of the world in motion—don't worry, we've all done it—and now the Old Hearts quest is pointing you toward a towering underwater hellscape in the Sands of Karak. I'm here to walk you through the whole brutal thing, because trust me, you'll need a friend for this one.
Before you even think about climbing this tower, let's talk preparation. I cannot stress this enough:
fully upgrade your needle
before attempting the Coral Tower gauntlet. If you show up with a dull needle, you're basically bringing a toothpick to a war. The good news? This is a memory fight, which means you don't have to re-craft your tools every single time. Spam those things like there's no tomorrow.Preparing for the Fight
Crests
Everybody has their own preference, but the
Crest of the Wanderer
carried me through the entire tower. The attack speed is honestly absurd, and the way I deal with the shorter reach is by equipping the
Longclaw
tool. Problem solved. If you prefer a tankier build, go with something that gives you more survivability, but for me, speed wins every time in these cramped arena rooms.Silk Skills
For skills, I paired
Sharpdart
with the
Volt Filament
tool from the Voltnest, also in the Sands of Karak. Here's the magic: when multiple flying enemies group up, the electrically charged Sharpdart pierces through all of them for absolutely devastating damage. This setup saved my sanity when the floor turned into a spike bed and I was fighting airborne enemies with no safe ground to stand on.Tools
For red tools,
Cogflies
are your best friends. So many enemies in the tower are flying, and you can't always reach them with your needle. Cogflies do the heavy lifting while you focus entirely on dodging projectiles and not panicking. The
Wispfire Lantern
is also excellent here for extra chip damage. If you have the
Pollip Pouch
, equip it to make your tools stretch further.Climbing the Coral Tower
First Room
To begin this whole ordeal, play the
Elegy of the Deep
at Khann's body in the center of the tower. You'll be transported into a memory, soaring upward through beautiful blue waters. The first room is honestly just a practice space. You'll see Conchflies you've already fought, and you can farm easy silk from the little fish enemies. There are no environmental hazards here, so resist the urge to burn your tools. Save them. You'll need them.Second Room
This is where things get real. The threats here are:
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Driznarga
— These shoot conchcutters at you. Not terrible on their own, but paired with ground spikes, they make your life miserable. -

Karak Gor
— The big guys who throw spikes up from the ground. Bounce on their heads repeatedly to take them down. -
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Ground Spikes
— Everywhere. They limit your movement severely, so getting comfortable fighting while airborne is a massive advantage.
Play it slow here. Deflect projectiles, use your Clawline, and throw up Cogflies when things get hairy. The jellyfish enemies are actually your friends—use them to heal as much as you can. Don't panic.
Third Room
The third room is where I nearly lost my mind. Interesting twist though: the ground spikes can become your ally. Try hitting the grounded
Karaka
melee enemies onto the spikes for an instant kill. It's extremely satisfying when it works.Key threats:
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🫧
Corrcrust Karaka
— Shoots little yellow bubbles. Longclaw works wonders here, and Sharpdart chips away at him safely. -

Floorless Fighting
— At one point, the entire floor gets covered in spikes. You'll need to grip the wall and attack from there. The
Ascendant's Grip
is a lifesaver so you don't slide down. -

Double Jellyfish
— The final wave is two jellyfish. Easiest enemies in the game, but after three intense gauntlets, you might be physically exhausted. Take a breath. Don't let them kill you at the finish line. I've been there. It hurts.
Fourth Room
Honestly, I would recommend dying on purpose after room three just to take a break and restock. No shame in it. The last chamber mixes enemies from the previous three rooms, but strangely, it's actually easier. You're on a small platform, sure, but you can push enemies onto the spikes, and the waves don't last as long. The developers knew you'd have a boss fight after, so they cut you some slack.
Once you clear the final wave, use your
Silk Soar
to rise one last time and face the king.Crust King Khann
Weirdly enough, this is the easiest part of the entire Coral Tower. Crust King Khann's attacks have ridiculously long telegraphs, so dodging is a breeze. He never actually hits you directly—he just tries to catch you off guard with long spears of coral. Once you learn his patterns, you'll have massive windows to punish him.
Here's a breakdown of what you're dealing with:
Attack Type Description How to Counter Coral Spear Long telegraphed thrust from a distance Just walk out of the way Off-Guard Poke Tries to catch you while you're repositioning Keep moving, don't stand still for long Arena Pressure Uses coral formations to limit your space Stay aware of your surroundingsThis boss design makes total sense.
Hai appena sopravvissuto a un brutale percorso a ostacoli di quattro stanze, quindi rendere Khann troppo difficile sarebbe stato crudele. Raccogli il cuore, tira un sospiro di sollievo e non dover più affrontare Coral Tower. Almeno fino al NG+.
Rimanete sani di mente là fuori, compagni sopravvissuti di Silksong.
Naturalmente, dopo aver affrontato ogni sfida che un gioco come Silksong ti lancia, probabilmente starai cercando la tua prossima grande avventura. La parte migliore (e peggiore, se tieni al tuo tempo libero) è che i generi metroidvania e souls-like sono assolutamente pieni di gemme nascoste da esplorare. Però acquistare un nuovo titolo a prezzo pieno ogni settimana non è realistico, quindi la maggior parte di noi impara a fare acquisti con pazienza.
Ecco perché vale sempre la pena tenere d'occhio gli
[sconti sui giochi per PC](
prima di fare il tuo prossimo acquisto: non sai mai quando un'avventura di alto livello scenderà di prezzo da un giorno all'altro. Aggiudicarsi un grande gioco a meno significa ottenere la stessa emozione della scoperta senza il dolore di aver speso troppo. Ehi, quando finalmente ti immergerai in quel nuovo mondo, prendi esempio da un sopravvissuto della Coral Tower: respira, impara il ritmo e non lasciare che le meduse ti vedano sudare. -